Showing posts with label got from friend. Show all posts
Showing posts with label got from friend. Show all posts

Friday, June 27, 2014

Pokemon Pinwheel Village

Pokémon Pinwheel Village
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It was 1/4/2012 when my friend let me have his copy of Pokémon Black; my friend had a tendency of selling his consoles but keeping the games, by evidently still owning Super Street Fighter IV though he hasn’t had an Xbox 360 since a year ago. The same applied for Black.

He recently sold his DSI to GameStop to make some money for the long board he wanted. Of course, when I asked him if he was willing to give it to me for free, he hesitated but agreed as long as I would find a way to transfer out his Pokémon.

I had a friend who would help me trade out the Pokémon but he was in Oregon for the holidays so he had to leave all his stuff at home. Over the next few days, I had the game in my dresser drawer waiting for my friend to get back from his vacation. Until then I thought to myself, 'I guess I can start a new game just as long as I don’t save'.

My starter, of course, had to be Oshawott, and I nicknamed him Chip. In every Pokémon game I've played since Crystal, I've come up with two rules; Rule 1:The first 6 Pokémon I catch would stay with me until I beat the Elite Four. Rule 2: I also could not catch any more after I've caught these six until after the Elite Four. Because of these rules I usually refrained from catching any Pokémon until later. I didn't catch my second Pokémon until I reached Nacrene City it was a female Blitzle.

I finally made it to Pinwheel Forest and managed to beat Team Plasma with Blitzle alone, which was good because she needed some training. After the events with Team Plasma I decided to remain in the forest before venturing onto the next town because I have the habit of leveling up my team to the next nearest 10, mostly because I loved having the upper hand in the next gym battle. While there, I also thought to have a look around for any items that could be useful.

While walking around I encountered a patch of rustling grass; being my first time seeing one I didn’t know what to expect (and over all unfamiliar with this generation, and the only information I knew about it being related to N), but I decided to go for it. The patch of grass began to move away from me and I immediately thought “I have to chase after it? Well it certainly makes catching Pokémon interesting. I guess.” I followed it for a minute when I realized I don’t really think this is worth it, so I began walking back.

As I began my walk back to the path I noticed I wasn’t in a familiar part of the forest. It didn’t concern me much, since I was thinking I could probably find more items this way. That’s when my game screen began to shake and large roots came out from behind the trees, blocking my path back.

I had thought back to a Pokémon Ranger I had battled while in pursuit of the Plasma Grunt with the Dragonite skull, mentioning that the forest was alive and that every day something changes. So I had thought, 'This is what he was talking about' :it was a maze that would shift randomly. So I began walking in the other direction to see if I could find another way around. After walking in a straight line for a while I began to think that this probably wasn’t a good idea.

Just then an “!” icon appeared above my character's head and the screen panned left to a woman in a dark green ball gown, as though she had come from a fancy party. She was facing the opposite direction and as I approached her the “!” icon appeared above her head. She turns around to face my character. Immediately she said “Oh well if it ain’t nothing but a child, what are you doing this far out in the woods, sugar? Not trying to scare anyone I hope,” She waited for my character to respond. When he didn’t, she continued to talk. “Well not much of a talker are ya? Well you should come with me anyway, we'll see if we can’t do something about your predicament.”

She began to lead my character west and into a town called Pinwheel Village. I hadn’t noticed it on the town map the last time I checked, and the music was a blues influenced version of Route 1 from the original Pokémon game. She continued to lead my character through the town, which was rural styled; almost all the houses were made of wood and old fashioned, the only exception being the stone cottages at the entrance. As we walked she began to speak. “Pinwheel Village is an old town and was built on a swamp. My family has owned these fertile lands for generations. We also don’t get many visitors round here, so I apologize if I seemed startled by ya’ll earlier.”

We finally stopped in front of a building that had a small sign on the front which I could not read because it was written in that universal gibberish for international cartoons. My first assumption was that this was some type of herbal shop. The woman then said, “This here is our town's Pokémon Center. Feel free to heal up your Pokémon, then when you’re done, come by my mansion and take on my gym challenge. I’ll be waiting for ya’ll so don’t keep me waiting.” She then walked north off the screen. Immediately I pulled out my town map and checked where I was, and sure enough I was in Pinwheel Village just west of Pinwheel Forest (before reaching the coast).

I then made my way into the Pokémon Center, but everything in there was totally different compared to the last Pokémon Center I was in. First off there was no upstairs for communicating with other players, no PC, and no Pokémart. It was cramped looking in there, but the nurse at the end of the hall along with what appeared to be a small pinkish Pokémon (I remind you, I know nothing of this generation so I still don’t know certain Pokémon names) were the only ones in there. I approached the desk and talked to the nurse. Instead of the regular greeting she simply said, “Welcome! Ya’ll look tired, why don’t ya have a quick lie down?” When my screen came to I exited and made my way to the gym. I noticed that all the houses were locked and the only person out was standing facing his Purloin. When I pressed A on him, he said: “They are busy playing. Maybe it's best we don’t disturb them.”

At first I saw nothing but fenced in wheat on both the left and right of my screen. The walkway was about three spaces wide and I had passed by an open gate earlier so I assumed I had entered the plantation. Upon approaching the gym the camera began to move behind my character as if I were walking right behind him, so I saw the mansion in total detail. The first thing I noticed was it was a HUGE mansion. Next I noticed the large amounts of vegetation growing on it which included vines, roots (similar to the ones that blocked my path earlier) and an extremely large tree bursting out of the roof of the complex. Multiple branches poked out of windows and balconies. I knew from that view that this was going to be a grass gym and since I had no fire types the best option was using Blitzle, seeing as Chip (who was a Dewott now) was a water type. I thought she stood a better chance.

Entering the gym, I was greeted by the music of any normal gym, but the man near the statues who was supposed to give me advice was not there. This was strange but I thought nothing of it since I didn’t really need any advice for this gym. As I looked around the rest of the room I noticed the building on the inside looked just as destroyed as on the outside. Roots were digging into the floor, vines were spreading on the wall, and shrubs grew from cracks in the walls. As I walked forward the floor was covered in the same roots as earlier and just as I was about to take my first step onto them, the screen began to shake and they opened up leaving a giant gaping hole in the floor and set of stairs. A trainer climbs up and says, “Well, it’s been awhile since we had a challenger. I promise to make it worth the trip.” When the battle sequence started the trainer’s sprite looked a lot like a mature version of the male character from Sinnoh when he wears his tuxedo; his trainer class was a Ball Room Dancer Stanley. The trainer had a Deerling and a Pansage which were both taken out by Blitzle’s stomp attack.

After the battle, the trainer says, “If you want to get to our gym Leader you’re going to have to battle all of us in the ball room. Every time you beat one of us a new root at the end of the room grows out, extending the bridge a little more.” Just as he had finished the sentence the screen panned north and began to shake, I saw a root come up patching up the bottom bit of the gap in the floor at the end of the room. Seeing as the opponents weren’t very tough I decided that in the next battle I would use Tito to gain some experience.

The next set of roots came up and just as last time the screen shook and the roots moved revealing another trainer. This time it was a young female dressed in a yellow ball gown. “May I have this dance?” Her name was Ball Room Dancer Jessica. Her sprite was a young brunette around the age of 10 or 11 in a big yellow dress. She had both a Deerling and a Snivy around level 16. As before, her Pokémon were fairly weak so it was an easy experience for Chip. By now Chip was level 20 and Blitzle was level 17. The battle ended and she ends with “Was I being polite?” The bridge then grows a bit more.

Now what I expected to be the final trainer was left, seeing as the bridge had one root remaining. I approached the next set of roots; as before the screen shook and the roots spread only this time revealing a pair of trainers, a male and a female. The man wore a dark green vest and the woman wore a black dress. The text box then appeared; Jack: “We are the best dancers in this room, so don’t expect us to let up easily!” Diane: “To get to Samantha you’ll have to do better than that!” The battle then started; their sprites were very dark, almost Hispanic. Both were dark haired and were making that classic tango pose with both hands together pointed to the character. Tango Couple Jack and Diane would like to battle, the text box said.

They had three Pokémon instead of the normal 2 that the other trainers had. The first 2 were Simisage and Maractus. I hadn’t ever seen a Maractus yet so I was a bit excited about it, but not as excited as I was going to be when I found out what was next. They were hit by my Chip’s Razor Shell and Blitzle’s Stomp; of course, the Simisage survived the Stomp without even a dent but Maractus had gone down in one hit. The next Pokémon to appear was a Pokémon called Hollowseed which I had never even heard of; its cry was the sound of rustling leaves and two wooden objects hitting one another. It looked like a walnut half way pried open enough to reveal two red eyes (similar to Kabuto) in the dark hollow space inside the shell. In its animation it rocked back and forth for a bit, stopped, then the eyes moved left and right inside the shell as though looking around. Then the animation repeated itself.

Assuming that it was just a Pokémon I would encounter later in the wild I attacked, this time I used Stomp on Holowseed and Razor Shell on Simisage. Simisage went down no problem, but the Holowseed didn’t take a hit. It had no effect so it must have been a Ghost Type. I thought to myself, “Ghost-Grass Pokémon? That’s a first. At least it’s something new, right?” The Pokémon then attacked with Bullet Seed. The next turn I KO’d it with Razor Shell before it could attack again. The match ended and the text box appeared; Jack: “It takes 2 to tango doesn’t it?” Diane; “Yet you still beat us by yourself.” The final root then shot out of the wall completing the bridge and allowing me to cross over to the Gym Leader.

She was standing at the base of the tall tree’s shadow with a beam of sunlight (almost like a spotlight), casting out from between the leaves on its colossal branches. I approached the Gym Leader and pressed A. “Ya know I just realized, I never properly introduced myself. I’m Samantha, the owner of this plantation, and what do they call you? … ‘Santi’, now that’s a mighty powerful name. Well now child, y'all kept me waiting long enough, it’s my turn to dance with y'all, so don’t hold anything back and give it all ya got!”

Samantha’s battle sprite had much more elegance then that of her overworld sprite. She was blonde and wore her hair in a bun with a white and purple flower on the side of her head and two streaks of hair running down both sides of her face. She had a beauty mark on her left cheek and had light green eyes. She wore long gloves going half way up her bicep, her dress sleeveless and starting from the top of her neck and slim fit until the waist; there, it spread out into a beautiful cascade of green and yellow dotted with light green flowers thickening into light green mist towards the bottom of the dress.

Her first Pokémon was a Hollowseed; mine was Chip. As my first attack I chose Razor Shell and took care of her Pokémon without hesitation. The next Pokémon was another Hollowseed, so I decided to use Blitzle this time because she lacked experience. For this attack I couldn’t use Stomp, so I decided to use Charge and then attack with Shock Wave. Hollowseed used Vine Whip, which took out a quarter of Blitzle’s health. The next time I attacked and KO’d it. Blitzle leveled up to 18, learning the move Flame Charge, which was perfect for the situation I was in.

The next Pokémon was called Swampress. Its cry was almost the same as Hollowseed's except the rustling was replaced with a more scraping sound and the wood taps were replaced with a small drum beat (like a heartbeat). When I first saw it the attributes that stood out to me were the same red eyes as Hollowseed, of course giving me the idea that this was its evolution. They were at the base of the tree in the shadow of the thick white roots which were spiraling upwards merging into a solid trunk of a tree. For its animation it would grow a few inches appearing to bounce but then spring back to its original height. I used Blitzle’s Flame Charge and got it almost down to zero health. Swampress then used Ingrain, but it didn’t help seeing as I took it out in the next attack.<

That was Samantha’s last Pokémon or so I thought. The battle ended and a text box appeared; “Well that was one heck of a battle, but don’t ya’ll think it’s over. I’m just getting started. It’s time I introduce you to my strongest Pokémon!” As she said that the music intensified and the whole gym began to shake. Roots began to detach from their places in the gym and back through the holes in the ground, shrubs sank into the wall. Then as the gym continued to shake a text box appeared “Seeing ya’ll this far out in the forest made me suspect something about ya’ll. But I didn’t expect that ya’ll would be the strongest challengers to step foot into this gym. I can’t let my families’ legacy die, so with great angst I must ask you for a rematch, and I won’t take no for an answer.”

The shaking began to intensify and the tree in the background suddenly had a little red orb moving about within its hollow frame appearing occasionally in the dark gaping holes in the bark. I immediately knew it was the final evolution of Hollowseed. It then began to rise out of the ground, revealing two more red eyes in the shadows of its roots. A battle then started, but the sound was much more intense as if fighting a legendary. Samantha rolled in saying “Alright now it’s time to show me what you really got!" She then faded into the background and the monstrous Pokémon rose from the ground. The only eye visible was the one moving about inside the dark brown bark; the two eyes I saw earlier were reburied into the ground. The sound it made was that of a tree after being cut falling, snapping branches and landing with a loud thud. The screen only fit in everything below the branches, maybe a reference to how tall it was.

My character then threw out two Pokéballs: both Blitzle and Chip came out. Of course I thought it was strange. I’m only going against one Pokémon so why would I need both at the same time? It was when the status bars finally slid into view that I realized why; The Pokémon’s name was Eternatree, but that wasn't all. Its level was 40 and compared to my teams level that was a little bit high… Make that really high, the strongest Pokémon I got is level 20. I don’t stand a chance. In its animation it would just sit quietly with its eye moving about uncoordinated as if it were looking around for something; then suddenly the tree would tilt back and all 3 eyes (including the now revealed ones hidden in the tangled mess of roots) would all focus on my screen as if looking at me. Then it would repeat.

Eternatree went first: it used the move Sunny Day, I immediately knew what it was trying to do. It was preparing for Solar Beam. Electra attacked with Flame Charge but that barely did anything, Tito used Razor Shell which didn’t do much either but at least lowered its defense. I had better luck this time around, though: it tried to use Shadow Ball but it missed. I then attacked with Flame Charge and Razor Shell again, reducing its health to a little bit less than half. Next round my luck ran out, because it used Shadow Ball on Blitzle and KO’d her. I was down to just Chip and I knew I was screwed. But, luckily, Razor Shell's effects had now taken their toll and lowered its defense enough so it was a somewhere in the third quarter of its health. Next round Eternatree was now using Ingrain and I thought I was done for in the next turn. But, just as I thought it was all over, Chip landed a critical hit on Eternatree and I won the match.

In the text box after the match the text read; “…” The next scene after the battle, instead of fading into the over world was a close up of Samantha. She was looking down with shadows covering her eyes, but tears running down her face. The Eternatree was in the background but back to its dormant state like before the battle; it appeared as if straight out of the anime, only much more detailed. Samantha looked up, with tears still running down her face. She was smiling. As soon as the text box appeared the song “Sad Song”, from the original Pokémon Mystery Dungeon games, played...but it sounded different, like it was softer and sadder, and slightly more orchestrated.

She then said “So I get it now...not everyone can be the strongest. I think I’ve known that for some time now… but I was too ashamed to admit it… (She then closed her eyes and her grin grew larger looking cheery) Santi, thank you; if it wasn’t for you and your Pokémon I wouldn’t have realized that. I owe you an apology, I had a bit of an outburst. I hope you will forgive me?"

(A 'yes' and 'no' option appeared, and I chose 'yes'.) "Oh you don’t’ know how much that means to me. I wish I could give you a badge for all your hard work but I honestly don’t have one. So instead I’ll leave you with something to remember me by. You’ll find it upstairs in my room…” (Her expression then changed to her looking away over her left shoulder. Her smile turned into a slight smirk) “So I guess this is goodbye, then. I wish I could say we will meet again…” (She then looked back down like from the beginning) “Santi… when you think all is over, never lose sight of the ones you love.” And with that she slowly faded into white and began to drift away, as if she were made of white petals and a gentle breeze was blowing her away. The now visible and still dormant Eternatree began to sink into the ground: it unraveled into millions of vines in a stop motion style, and it slowly slipped into the ground allowing sunlight into the now empty mansion.

“Wow,” I thought, shocked and speechless. “Gamefreak really went all out on this game, that was just awesome.” I was now looking at the gym, which seemed decayed as if it had been years since anybody had been there. It had shifted into a darkish brown as if the building had the life drained out of it.

The music began to fade, like it would stop, but instead it continued faintly. I made my way towards the doorway on the other side of the gaping hole left behind by Eternatree. I found myself in a dark room, as if it had been inside of a cave. The only forms of light were once again the beams of sunlight squeezing through the holes in the roof. I then noticed a bed and thought, “I could heal up my Pokémon while I’m here”. I walked over and pressed A expecting to take a nap. Instead a text box appeared: “There is a notebook on the bed. Would you like to read it?” I chose 'yes'. The music increased in volume and another text box appeared.

“November 6, 1861: it has been 8 months since I’ve seen my father. He had enlisted in the army to fight in the civil war. I’ve seen those beasts go at each other for months now, the black and white dragons shrouded in cloud. I told my mother about it, but when she looked up they were gone… As I was getting ready for bed I could hear them, crying out that they no longer wanted to fight…”

“June 11, 1862: We haven’t received a letter from my father in weeks. Mother waits for him every day, outside on the bench under the tree where they would spend their time together. As for my brother, he hasn’t spoken to anyone since my father left. I haven’t seen the black and white dragons since May, but I could still hear them at night. When I asked my mother she said that it was nothing, just the wind… Until my father can return home, when the war and the bloodshed stops, and until those beasts stop fighting… I won’t give up, as long as I carry his burning spirit…”

''December 20, 1862: We’ve just received the news. My mother has locked herself in her room since the letters arrival, and as for my brother… Nobody has heard from him since the night he disappeared… When the black dragon flew over our village, nobody saw it but me, and trying to prove it is pointless… As for me, I’ll carry the legacy on my shoulders, until my brother finds his way home…”

“July 20, 1864: My father’s birthday is in exactly a month, and we're having a ball in his honor. Everyone will be there, even Jack and Diane, my family’s closest friends. Seeing them dance is always the best and with all this maybe I’ll finally get to see my mother smile again…”

"August 1, 1864: I saw a Pokémon today but something about this one was odd, as if it didn’t belong here. It looked like it had come from a distant land. It had short white fur, it was on four legs, with the body of a hound, black tail and a black horn that looked like a scythe on the right side of its head. It then directed its gaze in my direction. It had a dark humanoid face, and two red shimmering eyes. I felt a warm sensation on my cheeks as if near a campfire or in front of an oven. The Pokémon then directed itself towards the forest and ran off. It looked into my eyes, almost as if it was trying to tell me something..."

"August 15, 1864: Five days until the ball, this morning I awoke to the sound of a Pokemon in the yard. When I went outside, I saw a quick figure dash around the side of my house and as I turned around the corner, it was gone. However, as I returned to the door, at the foot of the first step, I found an egg. I didn't see a nest or another Pokémon around so I decided to take it inside, at least until its mother returns. I'll make it a temporary nest until then."

“August 20, 1864: The ball is tonight at 8 o’clock, so it’s in about in an hour. This morning while out in the fields I saw three Pokémon again, only their appearance in comparison to the last was completely different. They all moved on four legs. One was thick, brown and strong looking; another was swift, green and made no sound as it galloped about; and the third was blue and stood upright with such presence, a dominate figure amongst the group. It looked at me, and I was overcome with a presence so familiar, I felt a sudden tear run down my face. It then turned and disappeared amongst the trees with the others. They were headed east towards the forest. I thought I saw smoke in the distance but everyone told me not to worry. Well, I must finish getting ready for the ball. We're supposed to be expecting a very important guest…"

The book ended there.

I then wandered about the room looking for anything else of significance. I ended up finding a notch behind the bookcase; my character, after pressing A, reached behind the bookcase and found an egg. He placed it in my party. After this I made my way out of the mansion. Everything was burned and didn’t look like as it did before. I never saw anyone on the way out. The music stopped and never returned: it was just silence the whole time except for the sound of my character bumping into things. The field was nothing but dry soil, the wooden houses were piles of charcoal, and the stone houses were nothing but moss-covered rocks. On my way back to the path, nothing made a sound. It was all quiet until I made it back to the familiar path leading to Castelia city. Then the music began to play again.

Now I wish I could say I still have the egg and that it hatched into something marvelous. I wish I could say that... Sadly, since I had no idea what I had come upon until the next day, it was too late. The day before I had turned off the DS because I had grown bored of it at the time, and I assumed I would just replay it again after my friend swaps out the Pokémon.

I was having a conversation with my friend (not the one who gave me the game) about it. I asked him,

“So do you have any idea what’s inside the egg that one chick gives you?”

My friend says, “What egg?”

“The one you get from Pinwheel Village after you defeat that Grass gym.”

“What are you talking about?”

“The Grass gym, after you beat that chick who has all those Ghost-Grass Pokémon.”

“There aren’t any Ghost-Grass Pokémon.”

“What about Eternatree and Hollowseed?”

“What the hell are those?”

“The Grass-Ghost Pokémon!”

“Those don’t even sound like Pokémon, man!”

I ended up explaining the whole story to him but he didn’t believe me, said I was full of crap. This whole time I was playing this game I thought Game Freak had just hit another jackpot on another memorable story. As soon as I got home I got on the game and checked the map, sure enough the landmark for Pinwheel Village was nowhere on the map. Even the path I took to get there is gone. Ever since then I’ve been trying to repeat the whole thing again without success... I feel like such an idiot! Whatever Samantha had inside that egg was the legacy she left behind… I’m sorry, Samantha….

Thursday, March 28, 2013

Blood Whistle (Super Mario Bros. 3)

Blood Whistle (Super Mario Bros. 3)
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Foreword
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This is the recorded blog of a college student who was playing a modified version of Super Mario Brothers 3 on his computer. Shortly after submitting the last entry, he committed suicide in his dorm room. Warning: the following can be considered NSFW.

June 5th, 2012
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A friend of mine recently sent me what he claims to be a scary Super Mario Brothers 3 hack that he wanted me to try out (because he didn’t have the courage.) I started this blog to record my progress through the game. He got this from a site that’s no longer active, and I’ve seen some pretty scary occurrences with emulator games before. Just look at BEN. All of that aside, however, there was something definitely off about this ROM. Its title was SMB3:BW. Anyhow, I won’t play any today as I’m quite busy with college work and such, but I will definitely start tomorrow.

June 6th, 2012
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I played some of the game today. Obviously my friend was misinformed, as I have played all the way through 1-3 and have found nothing irregular. All of the sprites, levels, and sounds didn’t have a fluke to their name. Wait… A secret! That must be how you have to unlock it! I swear you guys, I’ll find the warp whistle tomorrow and see what creepy secrets this game has to hide. Look for tomorrow’s post, it won’t disappoint. Maybe this will explain what the BW in the title stands for…

June 7th, 2012
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I wish I hadn’t unlocked that secret. This game will be the bane of my existence. I’ll try as best as I can to explain what happened and what will certainly entail. I don’t know if any of you will believe me, but this sick mockery of one of my childhood favorites must be exploited and never be seen by the eyes of any other breathing man on god’s green earth. And Todd (what I’ll call my friend for the sake of privacy and possibly security), DO NOT send that link to anyone else. You’ll see why below.

I entered the castle stage. Knowing its only secret was the warp whistle, I disposed of a dry bones before donning a raccoon tail. With a running start I was flying above the stage until I hit the secret area. My whole life before I hit up on my arrow keypad was completely different. I was happy. I was normal. I could wake up in the morning recognizing my own reflection, being absolute about my safety. Now it’s lies. All lies. I know that as of what happened today, my life will become an infernal hell in which every day will be a futile struggle to retain my own sanity. After finishing this wretched collage of electronic dejection, I will embrace death like a long lost lover with open arms. Now to get on with what had come to pass.

The blocks that lined the wall were a gloomy albeit polished obsidian black. Mario’s skin now had a grayish tint to it, but that wasn’t what was wrong with that picture. The music was a sped up version of the normal “bonus room” theme. Toad’s skull was cracked open and profusely bleeding, spilling blood onto the floor and making the room slippery like an ice stage. His mouth was also agape and spewing blood onto the floor. The blood had an eerie, reflective quality that SHOULD have been graphically impossible for an 8-bit game like Mario 3. I walked up to him to see what it is that he might say. What he had to offer is this:

Blood Whistle.

HEAR ITS CRY.

I then ran towards the chest to see its contents. The chest was drenched in reflective, realistic blood of the same type emanated by the orifices and exposed cranium of the poor little mushroom-headed fellow. Pressing onward, I ran through it to discover its dark secret. Its twisted surprise. I wasn’t prepared for the following events.



A blood-soaked warp whistle ominously rose from what I now believe to be the deepest crevice of hell. It blipped twice as the normal whistle would. That, my fellow reader, was the only normality of what I have played today. It played a deep tune that I can’t get out of my head as I write this. The whistle descended, violently striking Mario in the chest. He unleashed a bloodcurdling scream as it went into his back and out of his chest. This cry wasn’t 8-bit at all. It wasn’t even cartoon-esque. It was the sound of unfiltered anguish, of utter agony. His expression reflected the same. To end my experience on this perverse version of something I once loved, Mario was transported to the warp zone of the Blood Whistle.

I call it this because it had only the cookie-cutter outline of the quaint island. The water consisted solely of the same blood aforementioned in my encounter with the whistle. Corpses of Koopas and other enemies of Mario were scattered afloat near the shores. White menacing eyes glared at me between the waves, surfacing just to cast their evil glance at Mario (or me, I can’t be sure at this point). All of the worlds were indicated by their respective numbers, and all of the dots were crimson. At that point I noticed yet another abnormality, this time concerning the dot for world eight. Beside it were two 8-bit patches of fire that twisted and contorted in place. Without me pressing any buttons, the whistle stabbed Mario in the ribs. This cued him to move to the world two dot. Refusing to pay any further attention to the horrors that surely await in the distorted desert, I saved the game and quit. I have played more than enough of my fill for today.

I guess that I figured out the acronym from the ROM title meant Blood Whistle the hard way. Despite the horrors that plague this abomination, I will continue to subject myself to this suffering for the sake of all of you. Well, also for mine. It’ll help me keep track of the days, and maybe this desperate attempt to cling to my stable frame of mind won’t prove to be in total vain.

There are five thousand people that have followed this blog in the two days that it’s been up. After this pointedly interesting post, I’m hoping to have some more. For those of you following my posts, read tomorrow’s and share with your friends. I need you to expose the stark luridness of this shell of something I once knew and loved.

June 8th, 2012
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Well, I did it. I managed to clench the fickle fibers of my perception of reality long enough to play through world two. I have come to the conclusion that whoever made this is completely and utterly deranged. There’s been a rusted gear or a broken spring in the mechanics of their sadistic mind. Their only purpose in creating this mod was to mentally and psychologically flagellate the naïve soul poor enough to take the bait of its mysterious origin. Well, I’m certainly naïve enough to fall into that category. I digress, to the experience.

I find myself asking how I could have missed major things like this yesterday when I saved the game in this world. I couldn’t believe what I was seeing. Blood of the same texture from before was just as splattered across the desert sands as sand itself was. Solitary eyes watched me from the pyramids. Pentagrams and other satanic symbols were also infrequent in the environment. Could this hack be the work of the Illuminati? OK, enough pondering. I need to finish this grim tale. Skeletons of Koopas littered the bleak landscape. There was a distinct disturbance with Mario’s appearance, though. He looked starved and parched, as one would typically look after a few days in the desert. Mario then moved into the 2-1 block without my command and the music began to play shortly after.

This was a reversed version of the overworld theme. Whispers and other paranormal phenomena could be heard playing in harmony with the music, saying cryptic things. After about a minute I began to record the sound. I’ll upload it as soon as possible, but I know I definitely can’t do it today. One of the most distinct things I kept hearing was “let the whistle guide you” and “the instrument of blood plays the sweetest tune”. This creeped me out needless to say, but this of all things wouldn’t prevent me from playing out the remainder of this game.

The stage itself was VERY scary. The sky was grayish-blue accompanied by an almost white sun. The colors weren’t bright or cheery in the slightest. The pyramid blocks were faded and cracked, and the wooden blocks were obviously rotting. Mario’s sprite was visibly starving and pleading for thirst. The fire creatures fixedly stared at me like a shark stares at a school of fish, seeming to know who their next meal was. The neutral expressions of the Koopas had changed into ones of converged disgust and loath. I had obtained the raccoon by now, so I ran along the pipe-looking platform and took off.

I flew for a little while, which was nice. Mario’s face changed as well, being the normal happy smile you usually see throughout the entire game. I relished in the few moments of happiness I sought from this game. These moments were mercilessly ended within the course of a few seconds. The sky flashed a gloomy black before the Blood Whistle came and impaled the poor plumber yet again. Mario fell, his corpulent figure going limp until he hit the ground with a thump that I swore I could feel.

He was miraculously alive, his body twitching in a feeble attempt to rise. A fire creature jumped on Mario, who was now pinned to the ground and screaming in pain. His scream was bitterly realistic. It reeked of such ineffable pain it hurts me now to describe the sheer degree of torture this character was put through. There he was. Burning and seething in pain and there I sat, completely powerless. Forced to watch what I thought was the end of his trials on world two. I was so wrong.

The level select came into view. Whistle through back, Mario was transported to one of the Pyramid levels. When the level started, the background was an egregious smoke-filled black. Bursts of lightning filled the sky with illumination. Winged demons in flight were visible upon these strikes. Also in the skies glowed stagnantly lit pentagrams and 666. Mario was being carried by two of Bowser’s sons up one of the game’s pyramid structures. However, this particular structure was vastly different than the regular ones.

The bricks were cracked and faded with age. The edges were jagged with dried blood caked each block. Nothing but a heavy drum beat and the sounds of thunder played in the background. The thunder didn’t play in unison with lightning as happens in most games. There was an eerily realistic pause between the flare of the lightning and the boom of the thunder. As the top of the structure was reached, I saw the worst thing yet.

Bowser towered above everyone else, intimidating and terrible. Below stood four of his sons, two of which had carried Mario: Morton, Iggy, Ray, and Von Koopa. Above the entire scene were the words Blood Whistle in bright red neon letters. Bowser’s face had to have been ten times more evil then I had ever seen it. His green shell was cracked, and his white spines had been dipped in blood. Blood was fresh on his teeth also as his serpentine tongue licked them, making clear his intentions on what to do with Mario after he had disposed of him. It was then I came to a dooming realization.

Mario can’t die. The game won’t let him. However many things are thrown at him, in however many ways he is brutally maimed, mortality will not escape him. For a time, that is. He will continue to be sustained by whatever dark force or sick mind that drives the rest of these occurrences to passing until the game’s eventual end, in which he will ruefully and painfully perish. Now that that has been said, to continue today’s experience.

Suddenly, Von Koopa produced a dagger. It gleamed with uncanny realism in the light of the Blood Whistle sign that loomed above. After a brief pause, he began to slice Mario’s chest open. Mario again brayed that fearful cry, a cry that implied he would die only to endure torture of ten times the magnitude. Tears streamed down his faced as Von removed his heart, still pumping. He handed it to Bowser, who ate it with a crunching chomp.

His sons laughed as he did this, blood flowing from Mario’s exposed abdomen. With a bark from their twisted father, the sons shamelessly began to regurgitate and tear apart what was open. As they were doing this, Mario slowly turned his head towards me and uttered a single question through tears and blood: /"w-w-why?"/

I myself asked the very same question. Why would they treat him as an animal- if not less- for their amusement? Why would someone initiate the genesis of such a horrid contraption? A contraption in which life and death have no meaning and are manipulates, a contraption in which concepts such as morals, remorse and mercy are completely foreign? It makes me shudder to think that there is someone sick enough out there to put a character through this kind of unbearable hell just to sit back and laugh. It makes me absolutely sick to my core.

Oh, that reminds me of another thing. You’re probably wondering as to why I complacently talk about Mario as if he’s a human being. A human who suffers pain, sorrow, depression, starvation, and thirst like the rest of us. A human who is also capable of feeling happiness, remorse, goodwill and love like anyone else. It’s because I am thoroughly convinced that he is. Please, don’t stop following this blog because you think I’m insane. That will come later.

I believe without a shadow of a doubt that inside this game is a character with a complex range of emotions, someone who feels like you and me. But it’s just a game right? It’s just a contrived mixture of code and data put together to present words and images, correct? Wrong. I know with everything inside of me that Mario has to be alive. I have seen him truly happy and truly sad, and at one point I may even see him truly angry. He feels like any other living, breathing human being.

I don’t know how. I don’t know why. I don’t know how something so human could rise from something so truly inhuman. A character with a soul seemed completely impossible to me before I played this hack. I now have a goal with this game: to keep this poor creature safe. I suppose I now know the real truth. I’ll see you all tomorrow. Same place, same time.

June 9th, 2012
--------------

It’s me again. I had a horrible range of nightmares last night that are a direct result of playing this game. Some really weird stuff also went down. Before I get into today’s gameplay, I’ll have to go through them with you guys so I’ll have an interactive record of my dreaming habits related to this game. I myself am having a hard time as to how they were so close to home, and what they mean for my seemingly inevitable downfall.

Before I tell this, I have to let you in on a piece of relevant information. In the 4th grade, I used to play the recorder. Every kid had to learn some musical skill, and I liked wind instruments because of their method of play, appearance, and sound. Such is the irony of the instrument that has caused me all of this grief. In my dream I was playing the instrument in a dark room.

I was my 4th grade self, just coolly playing Mary Had a Little Lamb. Out of nowhere, I began to cough. I had choked on some blood that had materialized within and around my recorder. It covered it, and soon filled it. Blood began to pour in great quantity out of all of the recorder’s holes. It soon began to float in mid-air and hover. A few seconds passed, and then it struck me in the chest. It had impaled me, going directly through my heart and every other vital artery one could think of.

I woke up, the sheets plastered to my bare chest with sweat. I was completely fine. Not a scratch on me. As I sat there in bed, afraid of how I’m sure the game did this – or maybe it was just me losing my sanity – I began to hear noise coming from my laptop. It was closed, but a faint muffled humming sound was clearly audible. I warily approached my computer, the machine almost looking alive. I then opened it up.

It was a picture of a SMB3 Raccoon Mario sprite on a black backdrop. He was chained up by his legs and feet, and the chains reached outside of the screen. The Blood Whistle sat as the centerpiece of it all through Mario’s chest.

The tune of the Blood Whistle played over and over, a loop that only exacerbated the sound within the walls of my psyche. I tried exiting out of whatever this program might have been but the window wouldn’t close. I eventually had to take out my laptop battery, which didn’t sit too well with my OS. Luckily, I didn’t lose any files. Now for the gameplay.

I was on a weak imitation of the world 3 level map. The water was none other than blood. Ravenous fish jumped out of the water, looks of primal hunger on their faces. There was something off about Mario’s map representation that I noticed right away. Along with his Raccoon tail, the blood whistle was now a permanent fixture through his body. His skin had dulled a little from its prior shade of gray, now more outwardly noticeable. His mustache now had dots of red clung to it as well. Without my or Mario’s control, needless to say, I was moved to the first underwater stage.

A cherry red tint absorbed the entire screen. This was to be expected, as the water looked blood-ridden from the outside as well. I swam down the left side of the level to get a fire mushroom. As soon as Mario got it and his outfit changed, he got an evil simper on his face.

He looked at me and said/“Revenge, yes?”/ I confirmed his suspicions and then we set off for the danger that lurked near. The fish cast malevolent gazes at Mario as he swam by, incinerating them. His normal, happy smile returned. So did mine. The annihilation of the carnivorous critters didn’t last long before both Mario and I faced a hellish dilemma.

There was a large fish with rows of razor-sharp teeth. Below him were two power up blocks, one black-looking and one purple-looking. I assumed that these were supposed to mean red and blue. Obviously there was no progress from this point without finding out what these blocks had in store. Mario’s expression changed back into its gaunt appearance that he has had for the majority of the game. Knowing I had no other choice, I dauntingly hit the block that was black in appearance on the left.

The fish swam around from its position in top of us and began to tear off Mario’s limbs. By this time a group of fish had congregated around the entire scene. Their laughs were deep and short, registering as barks for the 8-bit sound processor. Mario’s unable body wobbled as he bled out, spewing black across the red. When he finally died, the big fish began to laugh. After a couple of seconds Mario’s limbs re-grew. With the blue block remaining, I hit it to get this all over with.

Bubbles stopped coming from Mario’s mouth. He cried out for help but that only made the problem worse. He sucked in tons of water, his hands around his neck. His face began to grow from gray to blue in a matter of moments. He kicked and fought, but he only wore himself down. Getting angry, he began to incinerate random fish that had gathered in the crowd. The fish began to laugh louder. For every fish he killed, two more appeared in its place. After a while he just gave up. I watched as Mario uttered his last gurgle on world 3, the Blood Whistle stabbing and taking him away. I saved and quit with haste. See you all tomorrow.

June 10th, 2012
---------------

Campus police gave me a visit today. Apparently one of you had reported my comments related to suicide and claimed I was insane. As a result, I have eliminated all personal information from this blog. I located the person who reported me and banned him. I also have an IP tracker, so don’t any of you try that. Speaking of followers, fifty thousand? I had never expected this page to accumulate this many active viewers. Wherever this popularity – or notoriety – came from, I am grateful. Now for today’s gameplay. After today, I’ll be lucky to finish the game.

Princess Toadstool’s letter appeared after the previous screen from world 3 faded out. She was squirming and shifting around. Bowser’s hand covered her mouth and nose, but it was easy to see the fear in her eyes. They darted left and right in stark, true fear. Bowser continued to have that sadistic smile on his face as he struggled with her. After about a minute and a half, Peach began to change.

Her eyes grew an ominous read as she pushed Bowser’s arm away with inhuman strength. She cackled like a loon, blue veins bulging so noticeably that they were clearly visible through her white satin gloves. Bowser than began to cower in timidity. The text on the letter said only this:

BLOOD WHISTLE

HEAR ITS CRY

~PEACH

The letter scene was abruptly cut off and the world 4 level select map was brought into view. Goombas and Koopas of all sizes appeared, furious and hungry as ever. This addition made sense. This was the giant/tiny world, the shown enemies would be dimensioned as such. The normally green grass was withered and dead. The small patches of water were blood. Mario still was in the fireball fatigues that he donned in world 3. When compared the other worlds, the map view for this one was vastly less disturbing. I would go as far to call this tolerable. Mario moved towards 4-1, into whatever nightmarish scenario this stage had to offer.

The stage had the usual kinks of any level in this game. The sky was black, which made the white clouds vibrantly contrast. A reversed version of the ground level once again played. The wood – as it had been before – was decaying and wasting away beneath Mario’s feet. The pipes were faded and cracked in various places. All of the enemies still possessed the same carnivorous looks of their inter-game counterparts. There was, oddly enough, a startling abundance of them. Koopas and Goombas danced around in a ritualistic manner. Mario was visibly petrified as he tried to avoid them, my arrow keys keeping them inches away from his life. Amidst the all of the din, there hovered a solitary power up block.

It was regular in appearance. Nothing was outwardly off about this, which greatly surprised me. Not knowing what horrid item it contained, I bumped it in blind vain. That maybe it could help me. You can most likely infer from the intonation I made in the preceding paragraph that I was completely mistaken. What appeared next is what I dreaded. That damn whistle. It was sitting there, blood washing over it as it rose from the yellow square. It sat there almost beckoning my name. With the imposing enemies, I knew I had no other choice. I took the weapon from its place. Fruitlessly hoping for the best, readily expecting the worst.

The on-screen foes ceased all activity. Their faces returned to a neutral, bank state. Five minutes they stood in place like this not moving a muscle. I jumped around and tried to kill them, but to no avail. It’s almost as if they were frozen within the confines of time itself. As if for specifically them, all interstellar and physical continuity came to a careening halt. Then they began to move. After the first couple had did it, I realized What truly was going on. This was a mass suicide. Most of them just jumped in the nearest hole, but others performed incredible feats of acrobatics and medical possibility.

One Koopa was bashing his head in on a pipe. Another Goomba jumped six or seven times his own height, turned around in the air, and sent blood flying everywhere with a great splat. Soon all of the enemies were dead. Their remains were spontaneously upchucked from the trench below. A grisly mixture of guts and gore littered the entire remainder of the level. Mario shuffled through the remains, horrified with tears streaming on his face throughout. Random deep, bassy tones played with nothing else to accompany.

Realistic squishy sounds were emitted every time Mario took a step in the scattered carnage. He continued to cry for the duration of the level. The whistle faded into view and followed Mario a few inches above his head, like a pestilential virus. After he cleared it, of course, the whistle went straight through his chest as Mario was headed to world 5. The game has a habit of putting me where it needs me to be, so I closed the window without saving.

Witnessing all of that death really racked my nerves. Sure it might be a game, but with the things this game has had to present to me I’m starting to lose my perception of reality. I’m starting to wonder to myself what is real and what is inside the computer. These two things are quickly fusing into one. The lines… they’re blurring. Pretty soon the days will start fading together, and by then I’ll have lost all sense of reality. I hope to see you all tomorrow. I don’t know how much longer I can put up with this game. No, it’s not a game. I couldn’t tell you what this is.

June 11th, 2012
---------------

Today being D-Day fits, because I’m fighting one hell of a war against this game (and a losing one at that). At least there are no more mishaps with you all so far, which puts me at rest. As of today’s gameplay, I fear for my own life. I feel as if something is coming after me. Lurking, seeking me out as to make immediate my demise. Never before has anything like this ever happened. Never before has anything electronic made me truly afraid, truly scared. I most likely will get no sleep tonight. Nothing in particular occurred, it’s just… you’ll find out below.

I was in the middle of the cloud portion of world 5. The sky theme played, except it was drastically slow and demonic whispers were clearly audible. The whispers were almost the same as the ones I heard back in world 2. Mario was outfitted with the Tanooki suit, which naturally suited the environment. There was nothing there except two things: A red dot, and a card game.

The card game icon looked similar enough to its regular game clone, except the spades rolled across a red background instead of a blue one. Now, for whatever reason, I was allowed to choose which path to take. I chose to do the card game, hoping it would serve as some sort of reprieve from all the madness. That was not the right choice.

Toad didn’t explain the rules of the game like normal. Instead, I was plunged into the rolling slots. Beside the slots was a risky scenario. Toad was on a guillotine. He looked at the camera with timid, teary eyes. He also was vigorously shaking his head. He shook his hands in a futile effort to free himself from this appalling apparatus, but nothing came of it. The entire picture engulfed me so much I didn’t even notice the slots. I cautiously pressed them, trying as best I could to line them up given the stress of the situation. I failed, and had to pay the personal price.

The blade fell with breathtaking speed. Toad was beheaded right then and there. His head did a couple of spins in the air before landing in a conveniently placed nearby basket. The initial spins flayed blood across the white room. Blood filled the basket and filled it up, toad’s body spraying blood from the stump where his head used to be. Out of nowhere, the Blood Whistle came down and struck his torso. The scene faded out and back to the map. I was moved to the only remaining destination in world 5.

Silent lightning streaked across the licorice black sky. Gray clouds and Mario were the only other consistently visible things. As far as everything goes, silhouettes of winged demons flew and danced in the background. I tried turning into the stone structure the Tanooki suit is so famous for, but it failed. No music at played. None at all. The demons would be heard whispering in what sounded like a variety of languages.

Spanish, German, and Latin were the most prevalent ones. A primal fear of the unknown gripped me as I blindly navigated the level. Judging by the look on Mario’s face, it plagued him also. This stemmed from childhood, which made it all the worse. I not only felt like Mario was in danger, I felt like my livelihood and well-being were in danger. At that moment, one of the demons swooped down.

I would say the most accurate way to describe this creature would be a miniature Cthulu. Its claws plucked out Mario’s eyes, making them profusely bleed. He unleashed an ephemeral, yet bone-chilling cry. After the searing pain relented Mario trudged on. His face was now void of any and all expression. It was because he knew as well as I did that he would be torn apart. Brutally and slowly, but it would happen. After a few more seconds, the second demon came.

It was identical in appearance to the first. It swooped down with grim, black bat wings and did its portion of damage. After it was said and done, the thing had torn Mario’s arms off. Mario stopped dead in his tracks. He sobbed loudly, knowing the worst was yet to come. I felt so sorry for him that the words escaped me. He continued with a morose look. His normal walk slowed to a shuffle. Not a few seconds after that, the final solitary specter came down. He did his work with one big slash. Mario was now without his legs, and his lump of a body sat there. He sadly wept in utter despair. He knew the end was near. He tuned to me and choked out this: “I’m sorry you had to witness this...everything...”

Those were his last spoken words on world 5 before a gaggle of hell’s minions descended and tore apart what remained of him. His entrails were liberally exposed as they regurgitated in their cruel feast. When the dust cleared, a mere shell of him remained. All you could see of his open stomach were his open spine and back muscles. As I had predicted, the Blood Whistle came to transport him into whatever hellish situation it contemplated would be worse than the last. Consider it sheer luck if I make another post tomorrow. If I do, it may be my last.

June 12th, 2012
---------------

I’m starting not to care anymore. I am in the throes of such a severe depression it’s all starting to fade away. Everything. School, friends, family. It’s safe to say this game is single-handedly ruining my life. Such sadness has never become me ever before in my life. My grandfather died when I was young, but that didn’t close to equate what I’m feeling now. It’s a direct result of the level that I played today, which I’ll get into right now.

World 6 appeared. Ice was everywhere. This is the one part that correlated to the unaltered version. Nothing else did. The ice was none other than frozen, realistic blood. Crystallized pieces of crimson droplets bordered the ice blocks. Blood filled in the small pockets of water that were. Of course, there was only a solitary dot on the map. Mario entered it, and I knew that whatever was to pass, it would be ten-fold of what had already happened.

Pure, sable white was the only thing that constituted of the backdrop. Blocks of blood ice served as a slippery ground. Mario slid along as I controlled him. He appeared happy. Overjoyed might be more accurate. Here he had nothing to deal with. Just him and the open space. Five minutes passed. Then ten. All the way through, Mario was happy as I let him run around and fly (he had regained the raccoon tail). It seemed like he had all the time in the world. The clocked ticked and ticked and all seemed right in the game. Making my way through the level, I found out it had no end. Time, oddly enough, would turn out to be the ultimate enemy.

At the twenty minute mark a tempest began to pick up. A flurry of snow and wind ensnared Mario, and he now began to curl his tail. His teeth chattered and his body shook. He soon had to sit down. Mario and I soon figured out how the game planned to snuff him out this time: with ice and time. He sat and tried to heat himself. This, needless to say, was a less than feeble attempt. Nothing but the creepy bass beats from world 5 played. Mario’s skin soon began to turn a light blue. Nevertheless, he still sat and brooded in the icy cold.

It was then that the utmost feeling of sadness had encapsulated me. I couldn’t fathom my sympathy. I couldn’t begin to describe how bad I felt at the fact that his death was absolutely inevitable and there was nothing I could do to stop it. Just simply watch in shock and dejected awe. Frostbite soon took his hands. Ten minutes after that, world 6 Mario was no more. Just a frozen block of a man, sitting there in the middle of an infinite winter wilderness. After the sadness came feelings of sheer loneliness.

I felt abandoned and alone. Just like Mario sitting in the middle of that ice field. I felt as if no one would save me from the torture of this game. The Blood Whistle came down and made a chunk sound as it impaled his chest, taking him to the next level of hell. I closed the emulator window like always, and ended this self-subjected torture. I WILL bring myself to play this game tomorrow, but mark my words. I’ll play the last tomorrow, and then this blog will (hopefully) live on in my memory. So my tribulation can be seen by the world. Be here. Same time, same place.

June 13th, 2012
---------------

It is ironic indeed that today is June the 13th. The unlucky number, the unlucky day. I suppose today isn’t completely horrible. Today is the last day I had to play this wretched game. This horrifyingly absurd remake of what I used to see as a wonderful game will soon be out of my life. Along with everything else. With this being the last post, I suppose I can finally be honest about my true intentions ever since I finished world 2. I’m going to take my own life.

This game has caused me sorrow on such an ineffable level that there is no other option. Life will never be the same. Mom and dad, I love you. Michael and Kelsie, you guys be good. Listen to mom and dad. They have a lot of valuable lessons to teach you. Lessons that I learned but can now never apply again. Now for what you seventy five thousand followers read this post for: the rest of the game.

Hell itself is what the game brought me to. I suppose that this was intentioned to convey world 8. No, not hell. WORSE than hell. Bodies were chained up in the background enduring a myriad of tortures. The only pain wasn’t strictly felt from injuries though.

The coughs, dying wheezes and vomiting in the background reeked of pestilence and suffering. Fires emblazoned certain people as well. The flames had an actual burning quality to them. Not like regular 8-bit fire. Flesh, eyes, and other internal organs and tissue constituted the walls and ground. If the hell I’m certainly going to exists, I think it looks something like this.

Mario stood before a possessed Princess Toadstool. Her dress was ripped in several places and splattered with blood. Her eyes gleamed red, the flames casting an evilly maniacal allure to her appearance. Bowser and his six sons were tied to wooden poles with terrified looks on their faces. Wendy, for some reason, didn’t appear anywhere in this game. In one hand, Peach brandished a sizable dagger. In the other, the Blood Whistle. She walked over to Bowser and looked him in the eyes.

Technical limitations slightly hindered the interpretation of what events passed, but it was easy enough to understand what was going on. Through his gag, Bowser pleaded with her not to harm him. She brought the knife close to him and he froze up. He was obviously paralyzed with fear. Her mouth got close to his ear and text rolled along at the bottom of the screen, conveying the text of what played out given the sound limitations. This is what enabled Mario to "speak" in the past.

/“Sh,”/ she whispered.

Bowser’s innards spilled onto the floor in a great heap. He let out a monstrous 8-bit roar of pain as this happened. Peach laughed, her red eyes reflecting whatever evil had possessed her. The princess proceeded to eviscerate all six of his other sons. Mario did nothing but look on in horror as his mortal enemies were torn apart by a woman he had once loved very much.

His face soon contorted into one of loathing. He had come all this way to find out the very girl he wished to save had been taken over by an extra-terrestrial evil. An evil that would not only haunt Mario, but me as well. The sort of evil that doesn’t go away when you turn off the game. The kind of dark force that follows you to your bedchambers and steals your soul. Princess Toadstool paused for a couple of seconds, then came at Mario with the knife.

/“Hey there Mario,”/ she said as she toyed with the knife.//

/“They got a little/ sharp /with me so I pushed them over the EDGE! Hehehe…”/

I tried to move Mario but nothing happened. He stood there, afraid of what she would do. She brutally slashed open his arms, legs and abdomen. Shortly thereafter, the princess produced some salt from her billowing dress and sprinkled it all over him. He screamed again, unmoving.

"'/The Princess Peach you used to know is long gone. The power of the Blood Whistle consumed that girl and made way for me. And speaking of which,/ ” she continued as she produced the Blood Whistle, “/Here it is. Hear its cry.”/

With a mocking kiss on the cheek, she began to play Mario the perverse song of the Blood Whistle. Its notes rotted away the last reserve of good in me. He was heaved by an invisible force into the flames.

He cried out as they consumed him. Peach chucked the whistle, making it strike him directly in the heart. He continued to wallow in utter anguish as she walked away. As she laughed, He looked into my eyes and bore me this parting message via the text at the bottom of the screen:

/“Do not let your life be as painful as mine was. I do not hold reservations against you, as you tried your best to keep me alive. I commend you for that. Good bye, Bradley, and good luck." /The tune of the blood whistle continued to play as the screen panned out of Mario’s hell.

How he knew my name is Bradley continues to befuddle me. How he could have such depth, such personality. I don’t know whether this is a result of the game being as haunted as it truly is, or the fact that someone’s could have been captured inside of this rom. Whatever the reason of this, of everything that has come to pass with this abomination, I am glad I’m finally done. I have made all of my goodbyes at the beginning of this post. I hope one of you takes the time to save this blog. Or at the very least, to show the world the true hell I have put myself through. I sure hope that the demented creator of this game isn’t festering in the same hell I’m headed for. Goodbye, everyone.

Aftermath
---------

This blog was the last recorded statement of Bradley before his death.

His roommate discovered him four hours after he made the last post. Bradley committed suicide using a recorder that he plunged through his trachea.

__________
-Dubiousdugong

Monday, March 11, 2013

Sonic.exe

SONIC.EXE
=========

I'm a total Sonic the Hedgehog fan much like everyone else, I like the newer games, but I don't mind playing the classics. I don't think I've ever played glitchy or hacked games before, though I don't think I want to play any after the experience I had...

It started on a nice summer afternoon, I was playing Sonic Unleashed (I liked how you get to explore the towns in it) until I noticed, out of my peripheral vision, that the mailman had arrived and put something in my mailbox as usual and left. I paused my game to go see what I got in the mail...The only thing in the Mailbox was a CD case for computers and a note. I took it inside.

I looked at the note first and realized it was from my dear friend Kyle (Let's just call him that), whom I hadn't heard from in 2 weeks. I know that because I recognized his handwriting, though what was weird is how it looked; it looked badly written and scratchy and somewhat difficult to read, as if Kyle was having a hard time writing it down and did it in a hurry.

This is what he wrote...

/"Tom,/

/I can't take it anymore, I had to get rid of this thing somehow before it was too late, and I was hoping you'd do it for me. I can't do it, he 's after me, and if you don't destroy this CD, he'll come after you too, he's too fast for me..../

/Please Tom, destroy this god-forsaken disc before he comes after you too, it's too late for me./

/Destroy the disc, and you'll destroy him, but do it quick otherwise he'll catch you. Don't even play the game, it's what he wants, just destroy it./

/Please.../

/Kyle"/

Well, that was certainly weird. Even though Kyle IS my best friend and I haven't seen him in 2 weeks, I didn't do what he asked me. I didn't think that a simple gaming disc would do anything bad to him, after all it's just a game right? Boy, was I wrong about that....

ANYway, I looked at the disc and it looks like any ordinary computer CD-R disc, except it had black marker on it written "SONIC.EXE", and it was much unlike Kyle's handwriting, meaning that he must've gotten it from someone else, like a pawn shop or eBay. When I saw "SONIC" on the writing of the CD, I was actually excited and wanted to play it, since I'm a Sonic fan.

I went up to my room and turned on my computer and put the disc in and installed the game. When the title screen popped up I noticed that it was the first Sonic game, I was like "Awesome!" cuz like I said earlier I liked the classics. The first thing I noticed that was out of place was when I pressed start, there's was a split second when I saw the title image turned into something much different, something that I now consider horrifying, before cutting to black.

I remember what the image looked like in that split second before the game cut to black; The sky had darkened, the title emblem was rusted and ruined, the SEGA 1991 was now instead SEGA 666, and the water had turned red, like blood, except it looked hyper-realistic.

But the most freakiest thing that was in that split second frame was Sonic, his eyes were pitch black and bleeding with two glowing red dots staring RIGHT AT ME, and his smile had stretched wider up to the edge of his face. I was rather disturbed about that image when I saw it, though I figured that it was just a glitch and forgot about it. After it cut to black it stayed like that for about 10 seconds or so. And then another weird thing happened, the save file select from Sonic the Hedgehog 3 popped up, and I was like "WTF? What's this doing in the first Sonic game?", anyway, then I notice something off, the background was the dark cloudy sky of the Bad Stardust Speedway level from Sonic CD, and there were only three save files. The music was that creepy Caverns of Winter music from Earthbound, only it was extended and seemed to have been in reverse. And the image for the save file where you see a preview of the level you're on is just red static for all three files.

What freaked me out more was the character select, it showed only Tails, Knuckles and to my surprise, Dr. Robotnik! Now I was sure that something was up, I mean, how can you play as Robotnik in a classic Sonic game, for crying out loud?

That's when I realized that this wasn't a glitchy game, it was a hacked game.

Yeah it definitely looked hacked, it was really creepy, but as a smart gamer, I wasn't scared (or at least I tried not to be), I told myself that it was just a hacked game and there's nothing wrong with that. Anyways, shaking off the creeped out feeling I picked File 1 and chose Tails and when I selected and got started. the game froze for about 5 seconds and I heard a creepy pixelated laugh that sounded an awful lot like that Kefka guy from Final Fantasy before cutting to black.

The screen stayed black for about 10 seconds or more, then it showed the typical level title thing, except the simplistic shapes were different shades of red and the text showed only "HILL, ACT 1". The screen faded in and the level title vanished revealing Tails in the Green Hill Zone from Sonic 1, the music was different though, it sounded like a peaceful melody in reverse. Anyway I started playing and had Tails start running like you would in any of the classic Sonic games, what was odd was that as Tails was running along the level there was nothing but flat ground and a few trees for 5 minutes, that was when the peaceful music started to lower down into slow deep tones very slowly as I kept going.

I suddenly saw something and I stopped to see what it was; it was one of the small animals lying dead on the ground bleeding (That was when the music started to slow down), Tails had a shocked and saddened look on his face that I never saw him have before, so I had him move along, and he kept that worried look on his face. As he kept moving I saw more dead animals as Tails moved past them looking more and more worried as the music lowers and he moves past more dead animals, I was shocked to see how they all died, they looked like somebody killed them in rather gruesome ways; a squirrel was hanged on a tree with what appeared to be his entrails hanging out, a bunny had all four of his limbs torn off and a duck had his eyes gouged out and his throat slit. I felt sick to my stomach when I saw this massacre and apparently so did Tails. After a few more seconds there were no more animals and the music seemed to have stopped, I still kept Tails to continue.

After a minute passed after the music stopped, Tails was running up a hill and then he stopped, it wasn't until I saw why; Sonic was there on the other side of the screen with his back against Tails with his eyes closed. Tails looked happy to see Sonic but then his smile faltered, obviously noticing that Sonic wasn't responding to him, if not acting as if he was totally oblivious of Tails' presence. Tails walked slowly toward Sonic, and I noticed that I wasn't even moving my keyboard to make him move, so this had to have been a cutscene.

Suddenly I began to have a growing feel of dread as Tails walked closer to Sonic to get his attention, I felt that Tails was in danger and something bad was gonna happen. I heard faint static growing louder as Tails was but inches away from Sonic and stopped and stuck his hand out to touch him. That foreboding feeling in my gut was growing more stronger and I felt the urge to tell Tails to get away from Sonic as the static grew louder.

Suddenly in a split second I saw Sonic's eyes open and and they were black with those red glowing dots, just like that title image, thought there wasn't a smile. When that happened the screen turned black and the static sound was off.

It stayed black for about 7 seconds and then white text appeared forming a message, saying, "Hello. Do you want to play with me?"

At this point I was creeped out, I didn't want to continue with the game, but my curiosity got the better of me when I was taken to a different level with the level title now saying "HIDE AND SEEK".

This time I was in the Angel Island level from Sonic 3 and the it looked like everything was on fire.

Tails looked as though he was scared out of his wits this time. He actually looked at me and made frantic gestures to me as if he wanted to get out of the area he was in as fast as possible. I was starting to get freaked out by this...I mean Tails was actually breaking the forth wall, trying to tell me to get him out of there.

So I pressed down on the arrow key as hard as I could and made him run as fast as he could, a pixelated version of that creepy theme when you meet Shadow at the ARK as Robotnik from SA2 was playing as I made Tails trek through the desolate forest, trying to help him escape from whatever he was trying to run from.

Suddenly I heard that creepy laugh again...that awful, Kefka laugh...right after 10 seconds have passed as I helped Tails run through the forest, and then I started seeing flashes of Sonic popping everywhere on the screen, again with those black and red eyes.

The music changed to that suspenseful drowning jingle as I see Sonic behind Tails slowly gaining up on him FLYING; Sonic wasn't running, he was actually FLYING! The flying pose his sprite was making looked very similar to Metal Sonic's flying pose in Sonic CD, except it was just Sonic and he had the black and red eyes again, only

THIS time he had the most deranged looking grin on his face, he looked as though he was enjoying the torment he was giving the poor little fox as he gained up on him.

Suddenly when Tails tripped (another cutscene) the music stopped and Sonic vanished. Tails laid there and started crying for 15 seconds. The scene was rather upsetting to watch and I kinda teared up myself. But then Sonic appeared right in front of Tails and Tails looked up in horror.

Blood started to come down those blackened eyes of Sonic's as a grin slowly grew from his face as he looked down at the horrified fox, I could do nothing but watch.

Just in a split second Sonic lunged at Tails right before the screen went black, there was a loud screeching noise that only lasted 5 seconds. The text returned only this time it said "You're too slow, wanna try again?" and then that god-awful laugh came with it.

I was so shocked by what had happened...did Sonic murder Tails? No, he couldn't have....He and Tails are supposed to be best friends, right? Why did Sonic do that to him?

I shook the shock off as I was brought back to the character select, the save file that had Tails was different; Tails was no longer in the box itself but in the TV screen itself, which was flickering with that red static, Tails' expression scared me, his eyes were black and bleeding, his orange fur had gone black and he had an expression of anguish on his face, Trying to ignore it I picked Knuckles next.

The laugh came again and the screen cut to black again and stayed there for another 10 seconds, this time the level said "YOU CAN'T RUN".

I was really freaked out by now, I couldn't really tell if this was a glitch, or a hack, or some kinda sick twisted joke...or anything really. But despite my fear of what happened next, I kept playing.

The next level looked much different, it had the ground of the Scrap Brain zone, but the sky background looked like the main menu; it had the dark reddish cloudy sky. But it was the music that creeped me out the most: It sounded like Giygas' theme right after you beat Pokey in Eathbound. I also noticed that Knuckles looked afraid just like Tails did, though not as much, more rather he looked a little unnerved. He broke the forth wall just like Tails and looked as if he wasn't sure about going on, but I made him move anyway.

He ran down the straight pathway in this dark level, and as he did the screen started to flicker red static a couple times and then that maddening laugh came again.

Then after a few seconds of running I notice several bloodstains on the metallic ground, I felt a growing sense of fear again thinking something horrible is gonna happen to Knuckles. He looked nauseated walking down this bloodstained road, but I still kept him going.

Suddenly as Knuckles ran, Sonic appeared right in front of him with those black and red eyes and then red static appeared again, when the static vanished showing nothing but black screen with text saying "FOuNd YOu!", I was now scared, Sonic found Knuckles already?! What was going on?!

Anyway red static came again and then I was back to the level, Knuckles looked like he was panicking, and Sonic was nowhere to be found. And this time that high-pitched squealing from the Silent Hill 1's final boss was playing.

Was this some kinda boss battle with Sonic? I hoped to God it wasn't, honestly.

Suddenly Sonic appeared right behind Knuckles in what appeared to be pixelated black smoke, I made Knuckles turn and then punch Sonic, but Sonic vanished in black pixelated smoke before I could even land a hit, that terrible laugh went off again. Then Sonic appeared behind Knuckles again and then I made him punch again, and Sonic vanished again laughing. Knuckles was panicking even more, and even I felt like I was going crazy, Sonic was practically playing with us, he was playing a sick twisted little mind game with me and Knuckles...

Another cutscene played as Knuckled fell to his knees and clutched his head sobbing, I felt his agony, Sonic was actually driving us BOTH crazy.

And then in a split second Sonic lunged at Knuckles and the screen went black with another distorted screeching noise that lasted for at least 3 seconds.

Another text message appeared, "So many souls to play with, so little time...would you agree?"

What the hell...Just what is going on? I started to think Sonic was actually trying to talk to me through the game...But I was too scared to think that.

I was brought back to the main menu and this time the second file box had Knuckles in the TV screen, his red fur had darkened to a reddish gray, his dreadlocks were dripping with blood and his eyes were black and bleeding too, and he had a look of sadness on his face. I began to think that those are the actual characters trapped in those TV screens on the save files, but I couldn't believe it...I didn't wanna believe it....

So I shut off the game and took a break. I took a nap, wish I hadn't, 'cause I then began to have the most disturbing nightmare, I was in pitch black darkness, though I was under the light given off by a lamp that hung high above my head. I could hear the cries of Knuckles and Tails nearby. They were saying stuff like, "Help us..." and "Why did you give us to him?" and "Run away, before he gets you too..."

Their cries died out as I then heard Sonic laugh, his laugh...it sounded a lot like the distorted Kefka laugh.

"You're a lot fun to play with kid, just like your friend Kyle, though he didn't last long..."

I was scared and looking around for the source of the voice...

"Won't be long now until you join him and all my other friends..."

I saw him walking toward me, flickering in and out in several directions...

"You can't run now, kid. You're in my world now. Just like the others..."

When he grabbed me and I saw his bleeding black and red-eyed, grinning face, I woke up with a fright.

After a couples of hours I decided to continue playing the game. I dunno why, but I had to know, I had to figure out why this was happening...So I turned on the computer, turned on the game and selected Robotnik next.

I still thought that was wacky, playing as Robotnik, but anyway the level title appeared again and this time it said "...", which I found really freaky.

This time I was in some kind of hallway, didn't really look like it was from any of the classic Sonic games, though it has the pixelated style; the floor was shiny and checkered, the walls were a dark grayish purple with animated candlelights and a few dark bloodstains here and there, and there was a dark red curtain hanging above on the top part of the screen. Every 12 seconds or so that red curtain sways very slowly, but whenever you're playing the game you can barely see it move. The music was rather freaky, it sounded like a pixelated version of the Battle with the Red Queen song from American McGee's Alice , except it sounded just a tid bit off, like it was playing slowly, though it wasn't that really noticable.

Robotnik didn't look entirely nervous like Tails and Knuckles did, but he did have a susupicious look on his face as if he was just a bit paranoid. He did a little animation when I just left him standing, he turns his head to the left and then to thr right at least twice and then shrugs at me, as if he has no idea where he was or what was going on. Even though I was scared outta my mind about what was gonna happen, I had Robotnik continue onward. He did his usual running animation (You know, when you've beaten him at the end of a classic Sonic game and you chase him) as we continued going through the hallway.

Then I stop at a long flight of stairs leading downward, now I was nervous, even Robotnik seemed unsure of himself, though I pressed onward.

As I led Robotnik down the stairs, I noticed that the walls havew gotten darker and more reddish, the red torches are now an eerie blue. Then we landed onto another hallway, this one was longer than the last one (or at least it felt like it) and then we headed down another flight of stairs down, this one was much longer, took at least 1 full minute.

And then I heard that horrid Kefka laugh again and then the music slowly faded until it was quiet, as it did the walls turned more dark red and the torches were a black flame now.

When Robotnik landed onto the 3rd hallway, I noticed he now looked really creeped out, though he tried to hide it, I couldn't blame him, I was scared too.

* * *
[Well, that ended abruptly. This one's really famous, I suppose it must have been a pioneer of "hyper realistic blood and it was like this other game where___ and oh god I'm so scared". Hmm, should I give it a low rating for being so bland, or bump it up for apparently being original for a few minutes? Decisions, decisions.. I'm giving it a 2 because it looks like it deserves that. - Owner]